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Author SHA1 Message Date
Guillem George
89fe594e3b ménage 2026-02-07 21:44:49 +01:00

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@ -61,7 +61,6 @@ public class Program {
logger.error("Cannot connect to the server. Aborting...");
throw e;
}
// AsyncExec.justWait(0);
// Create account and get init infos
logger.info("Creating account");
@ -74,150 +73,10 @@ public class Program {
Unit.getUnits().add(citizen1);
Unit.getUnits().add(citizen2);
// Et voilà, machtou pichtou
// 1984
citizen1.move(Direction.UP);
citizen2.move(Direction.DOWN);
citizen1.move(Direction.UP);
citizen1.move(Direction.UP);
citizen1.spawn("bomber-bot").waitFinished();
List<Unit> bomberos = BomberBot.getBomberBotUnits();
BomberBot bomberau = (BomberBot) bomberos.getFirst();
bomberau.upgrade();
bomberau.fire();
while (true) {
StatisticsResponse statistics = Basics.getStatistics();
logger.debug(statistics.toString());
for (var player : statistics.players) {
if (!player.name.equals(login) && (player.name.contains("battefort") || player.name.contains("brainkel") || player.name.contains("gilbert"))) {
logger.debug("Spamming " + player.name);
// citizen1.sendMessage(player.name, "Nicole");
// citizen2.sendMessage(player.name, "Ouvre");
citizen1.sendMessage(player.name, "MAIS MOI JE VEUX FAIRE L'AMOUUUUR");
citizen2.fetchMessages();
}
}
}
// Gossip
// for (int i = 0; i < 60; i++) {
//// for (var player : statistics.players) {
// StatisticsResponse statistics = Basics.getStatistics();
//
// var player = statistics.players.getFirst();
// if (player.name == login) {
// i--;
// continue;
// }
// citizen1.sendMessage(player.name, "Nicole");
// citizen2.sendMessage(player.name,"Ouvre");
// citizen1.sendMessage(player.name, "Nicole");
// citizen2.sendMessage(player.name, "MAIS MOI JE VEUX FAIRE L'AMOUUUUR");
//// }
// }
// // timoutheou
// while (true) {
// StatisticsResponse statistics = Basics.getStatistics();
// logger.debug(statistics.toString());
// for (var player : statistics.players) {
//
// if (!player.name.equals(login) && (player.name.contains("battefort") || player.name.contains("brainkel") || player.name.contains("gilbert"))) {
// logger.debug("Spamming " + player.name);
//// citizen1.sendMessage(player.name, "Nicole");
//// citizen2.sendMessage(player.name, "Ouvre");
// citizen1.sendMessage(player.name, "MAIS MOI JE VEUX FAIRE L'AMOUUUUR");
// citizen2.fetchMessages();
// }
// }
//// citizen1.sendMessage(player.name, "Nicole");
//// citizen2.sendMessage(player.name,"Ouvre");
//// citizen1.sendMessage(player.name, "Nicole");
//// citizen2.sendMessage(player.name, "MAIS MOI JE VEUX FAIRE L'AMOUUUUR");
//// citizen1.sendMessage(player.name, "<3");
//// citizen2.fetchMessages();
//
// // Country road
//// citizen1.move(Direction.RIGHT);
//// citizen2.move(Direction.LEFT);
//// citizen1.build(Building.ROAD);
//// citizen2.build(Building.ROAD);
//// citizen1.move(Direction.UP);
//// citizen2.move(Direction.DOWN);
//// citizen1.build(Building.ROAD);
//// citizen2.build(Building.ROAD);
//
// // Gather + country road
// citizen1.move(Direction.RIGHT);
// citizen2.move(Direction.LEFT);
// citizen1.gather();
// citizen2.gather();
//// citizen1.build(Building.ROAD);
//// citizen2.build(Building.ROAD);
// citizen1.move(Direction.UP);
// citizen2.move(Direction.DOWN);
// citizen1.gather();
// citizen2.gather();
//// citizen1.build(Building.ROAD);
//// citizen2.build(Building.ROAD);
// }
// Negotiator
// citizen2.sendMessage("Hector", "Nique ta mère Hector").waitFinished();
// Kaboom & epic fail
// citizen1.spawn("bomber-bot").waitFinished();
// List<Unit> bomberos = BomberBot.getBomberBotUnits();
// BomberBot bomberau = (BomberBot) bomberos.getFirst();
//
//// bomberau.upgrade();
// bomberau.fire();
// =======================================================
// Stormtrooper
// citizen1.spawn("turret").waitFinished();
// List<Unit> tourelles = Turret.getTurretUnits();
// Turret unerelle = (Turret) tourelles.getFirst();
// for (int i = 0; i < 101; i++) {
// unerelle.fire(unerelle.getPosition().plus(new Point(0, 1)));
// }
// Gather resources
// while (true) {
// citizen1.move(Direction.RIGHT);
// citizen2.move(Direction.LEFT);
// citizen1.gather();
// citizen2.gather();
// citizen1.move(Direction.UP);
// citizen2.move(Direction.DOWN);
// citizen1.gather();
// citizen2.gather();
// }
// Country roads
// while (true) {
// citizen1.move(Direction.RIGHT);
// citizen2.move(Direction.LEFT);
// citizen1.build(Building.ROAD);
// citizen2.build(Building.ROAD);
// citizen1.move(Direction.UP);
// citizen2.move(Direction.DOWN);
// citizen1.build(Building.ROAD);
// citizen2.build(Building.ROAD);
// }
// logger.info("Done");
logger.info("Done");
}