Implemented most of the modService functions and made various fixes in mod model

This commit is contained in:
Gu://em_ 2025-05-02 18:07:07 +02:00
parent 10916cc468
commit ff33af92b7
2 changed files with 177 additions and 46 deletions

View file

@ -14,23 +14,40 @@ async function getModByName(name) {
}
async function getFullModInfos(name) {
async function getModFullInfos(name) {
// Query
const base_infos = db.query(`SELECT * FROM Mods WHERE name = ?`, [name]);
const other_infos = db.query(`SELECT full_description, license, links, creation_date
FROM ModInfos WHERE name = ?`, [name]);
const tags = getModTags(name);
// Merge
const res = {...await base_infos, ...await other_infos};
const res = {...await base_infos, ...await other_infos, ...tags};
return res;
}
async function exists(name) {
return db.exists("Mods", "name", name);
async function getAllVersions(mod_name) {
return await db.query("SELECT * FROM ModVersions WHERE mod = ?", [mod_name]);
}
async function getVersionByNumber(mod_name, version_number) {
return await db.query(`SELECT * FROM ModVersions
WHERE mod = ?
AND version_number = ?;`,
[mod_name, version_number]);
}
async function getVersion(mod_name, version_number, game_version, platform, environment) {
return await db.query(`SELECT * FROM ModVersions
WHERE mod = ?
AND version_number = ?
AND game_version = ?
AND platform = ?
AND environment = ?;`,
[mod_name, version_number, game_version, platform, environment]);
}
// --- Create ---
@ -65,20 +82,20 @@ async function createMod(name, display_name, author, description, mod_infos) {
return;
}
async function addVersion(version_number, channel, changelog, release_date, game_version, platform, environment, url) {
async function addVersion(mod, version_number, channel, changelog, release_date, game_version, platform, environment, url) {
await db.prepare(`INSERT INTO ModVersions (version_number, channel, changelog, release_date, game_version, platform, url)
VALUES (?, ?, ?, ?, ?, ?, ?);`,
[version_number, channel, changelog, release_date, game_version, platform, url]);
await db.prepare(`INSERT INTO ModVersions (mod, version_number, channel, changelog, release_date, game_version, environment, platform, url)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?);`,
[mod, version_number, channel, changelog, release_date, game_version, environment, platform, url]);
return;
}
async function addTags(tags) {
async function addTags(mod, tags) {
// Add asynchronously
const promises = tags.map(async (mod) => {
db.query(`INSERT INTO UserFavoriteMods (username, mod)
VALUES (?, ?);`,
[username, mod]);
const promises = tags.map(async (tag) => {
db.query(`INSERT INTO ModTags (mod, tag)
VALUES (?, ?);`,
[mod, tag]);
});
await Promise.all(promises);
@ -111,22 +128,21 @@ async function deleteMod(name) {
return;
}
async function deleteVersion(name, version_number, channel, game_version, platform, environment) {
await db.prepare(`DELETE FROM ModVersions WHERE name = ?
async function deleteVersion(name, version_number, game_version, platform, environment) {
await db.prepare(`DELETE FROM ModVersions WHERE mod = ?
AND version_number = ?
AND channel = ?
AND game_version = ?
AND platform = ?
AND environment = ?;`,
[name, version_number, channel, game_version, platform, environment]);
[name, version_number, game_version, platform, environment]);
return;
}
async function deleteTags(tags) {
async function deleteTags(mod, tags) {
// Remove asynchronously
const promises = tags.map(async (mod) => {
db.query(`DELETE FROM UserFavoriteMods
WHERE username = ? AND mod = ?;`, [username, mod]);
const promises = tags.map(async (tag) => {
db.query(`DELETE FROM ModTags
WHERE mod = ? AND tag = ?;`, [mod, tag]);
});
await Promise.all(promises);
@ -146,10 +162,25 @@ async function updateModInfosAttribute(name, attribute, value) {
return;
}
async function ModExists(name) {
return db.exists("Mods", "name", name);
}
async function containsVersion(name, version_number, game_version, platform, environment) {
throw new AppError(501, "Not implemented");
// return db.exists("Mods", "name", name);
}
async function containsTag(name, tag) {
throw new AppError(501, "Not implemented");
// return db.exists("Mods", "name", name);
}
// --- Exports ---
module.exports = { getAllMods, getModByName, getFullModInfos,
getAllModVersions, getVersionByNumber, getVersion,
createMod, addVersion, addTags,
updateMod,
deleteMod, deleteVersion, deleteTags,

View file

@ -4,49 +4,149 @@ const { validateModData } = require("../utils/validate_legacy");
const { mdToHtml } = require("../utils/convert");
const { sanitizeModData } = require("../utils/sanitize");
// --- Get ---
async function getAllMods() {
return model.getAllMods();
}
async function getModByName(name) {
return model.getModByName(name);
const res = model.getModByName(name);
if (res.length == 0) {
throw new AppError(404, "Cannot find mod with this name", "Not found");
}
return res[0];
}
async function createMod(mod_data) {
async function getFullModInfos(name) {
const res = model.getFullModInfos(name);
if (res.length == 0) {
throw new AppError(404, "Cannot find mod with this name", "Not found");
}
return res[0];
}
async function getModVersion(infos) {
const { mod, version_number, game_version, platform, environment} = infos;
const res = model.getModVersion(mod, version_number, game_version, platform, environment);
if (res.length == 0) {
throw new AppError(404, "Cannot find mod with this name", "Not found");
}
return res[0];
}
// --- Create ---
async function createMod(mod_data, author) {
// Check body validity
await validateModData(mod_data);
//TODO
console.warn("Skipping validity checks for createMod");
// await validateModData(mod_data);
// Check authenticity
//TODO no auth provider
// Generate data
const { name, display_name, description, mod_infos } = mod_data;
mod_infos.full_description = await mdToHtml(mod_infos.full_description); // Convert
await sanitizeModData(mod_data); // Sanitize
// Convert
mod_data.otherInfos.description = await mdToHtml(mod_data.otherInfos.description);
mod_data.otherInfos.changelogs = await mdToHtml(mod_data.otherInfos.changelogs);
// Write changes to database
model.createMod(name, display_name, author, description, mod_data);
// Sanitize
await sanitizeModData(mod_data);
console.debug("Passed validity checks");
model.createMod(mod_data);
return;
// Return
return getModByName(name);
}
async function addVersion(version_data) {
// Validate
//TODO
console.warn("Skipping validity checks for addVersion");
// Generate data
const { mod_name, version_number, channel, changelog, game_version,
platform, environment, url } = version_data; // Split
changelog = await mdToHtml(changelog); // Convert
await sanitizeModData(mod_data); // Sanitize
const release_date = (new Date()).toLocaleDateString();
// Write changes
await model.addVersion(mod_name, version_number, channel, changelog,
release_date, game_version, platform, environment, url); // Database
// Return
return await model.getModVersion(mod_name, version_number, game_version, platform, environment );
}
async function addTags(mod, tags) {
// Validate
//TODO
console.warn("Skipping validity checks for addTags");
// Write changes
await model.addTags(mod, tags);
// Return
const { tags } = await model.getFullModInfos(mod);
return { "mod": mod, "tags": tags};
}
// --- Update ---
async function updateMod(diff_data) {
//TODO
throw new AppError(501, "Not implemented");
}
// Delete
async function deleteMod(name) {
// Check existence
const exists = await model.exists(name);
if (!exists) {
throw new AppError(404, "Not found: Cannot find mod with this name");
const mod = await model.getModByName(name);
// Authorize
// TODO move outside of this function
if (mod.author != mod.user) {
throw new AppError(403, "You don't have the necessary permissions to execute this action", "Forbidden");
}
// Check authenticity
//TODO no auth provider
// Write changes to database
await model.deleteMod(name);
model.deleteMod(name);
return;
// Return
return mod;
}
module.exports = { getAllMods, getModByName, createMod, deleteMod };
async function deleteVersion(version_infos) {
// Validate
// TODO
// Generate data
const res = await getModVersion(version_infos);
const { mod, version_number, game_version, platform, environment} = version_infos;
// Write changes to db
await model.deleteVersion(mod, version_number, game_version, platform, environment);
// Return
return res;
}
async function deleteTags(tags) {
// Check existence
}
module.exports = { getAllMods, getModByName, getFullModInfos,
createMod, addTags, addVersion,
updateMod,
deleteMod, deleteTags, deleteVersion };